Conditions


Conditions can be used within a scriptScripts are components that allow users to specify a sequence of actions to be executed by Home Assistant when turned on.
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or automationAutomations in Home Assistant allow you to automatically respond to things that happen in and around your home.
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to prevent further execution. When a condition evaluates true, the script or automation will be executed. If any other value is returned, the script or automation stops executing. A condition will look at the system at that moment. For example, a condition can test if a switch is currently turned on or off.

Unlike a triggerA trigger is a set of values or conditions of a platform that are defined to cause an automation to run.
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, which is always or, conditions are and by default - all conditions have to be true.

All conditions support an optional alias.

Logical conditions

AND condition

Test multiple conditions in one condition statement. Passes if all embedded conditions are true.

condition:
  alias: "Paulus home AND temperature below 20"
  condition: and
  conditions:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - condition: numeric_state
      entity_id: "sensor.temperature"
      below: 20

If you do not want to combine AND and OR conditions, you can list them sequentially.

The following configuration works the same as the one listed above:

condition:
  - condition: state
    entity_id: "device_tracker.paulus"
    state: "home"
  - condition: numeric_state
    entity_id: "sensor.temperature"
    below: 20

Currently you need to format your conditions like this to be able to edit them using the automations editor.

The AND condition also has a shorthand form. The following configuration works the same as the ones listed above:

condition:
  alias: "Paulus home AND temperature below 20"
  and:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - condition: numeric_state
      entity_id: "sensor.temperature"
      below: 20

OR condition

Test multiple conditions in one condition statement. Passes if any embedded condition is true.

condition:
  alias: "Paulus home OR temperature below 20"
  condition: or
  conditions:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - condition: numeric_state
      entity_id: "sensor.temperature"
      below: 20

The OR condition also has a shorthand form. The following configuration works the same as the one listed above:

condition:
  alias: "Paulus home OR temperature below 20"
  or:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - condition: numeric_state
      entity_id: "sensor.temperature"
      below: 20

Mixed AND and OR conditions

Test multiple AND and OR conditions in one condition statement. Passes if any embedded condition is true. This allows you to mix several AND and OR conditions together.

condition:
  condition: and
  conditions:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - condition: or
      conditions:
        - condition: state
          entity_id: sensor.weather_precip
          state: "rain"
        - condition: numeric_state
          entity_id: "sensor.temperature"
          below: 20

Or in shorthand form:

condition:
  and:
    - condition: state
      entity_id: "device_tracker.paulus"
      state: "home"
    - or:
      - condition: state
        entity_id: sensor.weather_precip
        state: "rain"
      - condition: numeric_state
        entity_id: "sensor.temperature"
        below: 20

NOT condition

Test multiple conditions in one condition statement. Passes if all embedded conditions are not true.

condition:
  alias: "Paulus not home AND alarm not disarmed"
  condition: not
  conditions:
    - condition: state
      entity_id: device_tracker.paulus
      state: "home"
    - condition: state
      entity_id: alarm_control_panel.home_alarm
      state: disarmed

The NOT condition also has a shorthand form. The following configuration works the same as the one listed above:

condition:
  alias: "Paulus not home AND alarm not disarmed"
  not:
    - condition: state
      entity_id: device_tracker.paulus
      state: "home"
    - condition: state
      entity_id: alarm_control_panel.home_alarm
      state: disarmed

Numeric state condition

This type of condition attempts to parse the state of the specified entity or the attribute of an entity as a number, and triggers if the value matches the thresholds.

If both below and above are specified, both tests have to pass.

condition:
  alias: "Temperature between 17 and 25 degrees"
  condition: numeric_state
  entity_id: sensor.temperature
  above: 17
  below: 25

You can optionally use a value_template to process the value of the state before testing it.

condition:
  condition: numeric_state
  entity_id: sensor.temperature
  above: 17
  below: 25
  # If your sensor value needs to be adjusted
  value_template: "{{ float(state.state) + 2 }}"

It is also possible to test the condition against multiple entities at once. The condition will pass if all entities match the thresholds.

condition:
  condition: numeric_state
  entity_id:
    - sensor.kitchen_temperature
    - sensor.living_room_temperature
  below: 18

Alternatively, the condition can test against a state attribute. The condition will pass if the attribute value of the entity matches the thresholds.

condition:
  condition: numeric_state
  entity_id: climate.living_room_thermostat
  attribute: temperature
  above: 17
  below: 25

Number helpers (input_number entities), number, sensor, and zone entities that contain a numeric value, can be used in the above and below options to make the condition more dynamic.

condition:
  condition: numeric_state
  entity_id: climate.living_room_thermostat
  attribute: temperature
  above: input_number.temperature_threshold_low
  below: input_number.temperature_threshold_high

State condition

Tests if an entity has a specified state.

condition:
  alias: "Paulus not home for an hour and a bit"
  condition: state
  entity_id: device_tracker.paulus
  state: "not_home"
  # optional: Evaluates to true only if state was this for last X time.
  for:
    hours: 1
    minutes: 10
    seconds: 5

It is also possible to test the condition against multiple entities at once. The condition will pass if all entities match the state.

condition:
  condition: state
  entity_id:
    - light.kitchen
    - light.living_room
  state: "on"

Instead of matching all, it is also possible if one of the entities matches. In the following example the condition will pass if any entity matches the state.

condition:
  condition: state
  entity_id:
    - binary_sensor.motion_sensor_left
    - binary_sensor.motion_sensor_right
  match: any
  state: "on"

Testing if an entity is matching a set of possible conditions; The condition will pass if the entity matches one of the states given.

condition:
  condition: state
  entity_id: alarm_control_panel.home
  state:
    - "armed_away"
    - "armed_home"

Or, combine multiple entities with multiple states. In the following example, both media players need to be either paused or playing for the condition to pass.

condition:
  condition: state
  entity_id:
    - media_player.living_room
    - media_player.kitchen
  state:
    - "playing"
    - "paused"

Alternatively, the condition can test against a state attribute. The condition will pass if the attribute matches the given state.

condition:
  condition: state
  entity_id: climate.living_room_thermostat
  attribute: fan_mode
  state: "auto"

Finally, the state option accepts helper entities (also known as input_* entities). The condition will pass if the state of the entity matches the state of the given helper entity.

condition:
  condition: state
  entity_id: alarm_control_panel.home
  state: input_select.guest_mode

You can also use templates in the for option.

condition:
  condition: state
  entity_id: device_tracker.paulus
  state: "home"
  for:
    minutes: "{{ states('input_number.lock_min')|int }}"
    seconds: "{{ states('input_number.lock_sec')|int }}"

The for template(s) will be evaluated when the condition is tested.

Sun condition

Sun state condition

The sun state can be used to test if the sun has set or risen.

condition:
  alias: "Sun up"
  condition: state  # 'day' condition: from sunrise until sunset
  entity_id: sun.sun
  state: "above_horizon"
condition:
  alias: "Sun down"
  condition: state  # from sunset until sunrise
  entity_id: sun.sun
  state: "below_horizon"

Sun elevation condition

The sun elevation can be used to test if the sun has set or risen, it is dusk, it is night, etc. when a trigger occurs. For an in-depth explanation of sun elevation, see sun elevation trigger.

condition:
  condition: and  # 'twilight' condition: dusk and dawn, in typical locations
  conditions:
    - condition: template
      value_template: "{{ state_attr('sun.sun', 'elevation') < 0 }}"
    - condition: template
      value_template: "{{ state_attr('sun.sun', 'elevation') > -6 }}"
condition:
  condition: template  # 'night' condition: from dusk to dawn, in typical locations
  value_template: "{{ state_attr('sun.sun', 'elevation') < -6 }}"

Sunset/sunrise condition

The sun condition can also test if the sun has already set or risen when a trigger occurs. The before and after keys can only be set to sunset or sunrise. They have a corresponding optional offset value (before_offset, after_offset) that can be added, similar to the sun trigger.

Note that if only before key is used, the condition will be true from midnight until sunrise/sunset. If only after key is used, the condition will be true from sunset/sunrise until midnight. If both before: sunrise and after: sunset keys are used, the condition will be true from midnight until sunrise and from sunset until midnight. If both after: sunrise and before: sunset keys are used, the condition will be true from sunrise until sunset.

The sunset/sunrise conditions do not work in locations inside the polar circles, and also not in locations with a highly skewed local time zone. In those cases it is advised to use conditions evaluating the solar elevation instead of the before/after sunset/sunrise conditions.

This is an example of 1 hour offset before sunset:

condition:
  condition: sun
  after: sunset
  after_offset: "-01:00:00"

This is ‘when dark’ - equivalent to a state condition on sun.sun of below_horizon:

condition:
  - condition: sun
    after: sunset
    before: sunrise

This is ‘when light’ - equivalent to a state condition on sun.sun of above_horizon:

condition:
  - condition: sun
    after: sunrise
    before: sunset

A visual timeline is provided below, showing an example of when these conditions are true. In this chart, sunrise is at 6:00, and sunset is at 18:00 (6:00 PM). The green areas of the chart indicate when the specified conditions are true.

Graphic showing an example of sun conditions

Template condition

The template condition tests if the given template renders a value equal to true. This is achieved by having the template result in a true boolean expression or by having the template render True.

condition:
  alias: "Iphone battery above 50%"
  condition: template
  value_template: "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"

Within an automation, template conditions also have access to the trigger variable as described here.

Template condition shorthand notation

The template condition has a shorthand notation that can be used to make your scripts and automations shorter.

For example:

conditions: "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"

Or in a list of conditions, allowing to use existing conditions as described in this chapter and one or more shorthand template conditions

conditions:
  - "{{ (state_attr('device_tracker.iphone', 'battery_level')|int) > 50 }}"
  - condition: state
    entity_id: alarm_control_panel.home
    state: armed_away
  - "{{ is_state('device_tracker.iphone', 'away') }}"

This shorthand notation can be used everywhere in Home Assistant where conditions are accepted. For example, in and, or and not conditions:

condition:
  condition: or
  conditions:
    - "{{ is_state('device_tracker.iphone', 'away') }}"
    - condition: numeric_state
      entity_id: "sensor.temperature"
      below: 20

It’s also supported in the repeat action’s while or until option, or in a choose action’s conditions option:

- while: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
  sequence:
    - ...
- choose:
    - conditions: "{{ is_state('sensor.mode', 'Home') and repeat.index < 10 }}"
      sequence:
       - ...

It’s also supported in script or automation condition actions:

- condition: "{{ is_state('device_tracker.iphone', 'away') }}"

Time condition

The time condition can test if it is after a specified time, before a specified time or if it is a certain day of the week.

condition:
  alias: "Time 15~02"
  condition: time
  # At least one of the following is required.
  after: "15:00:00"
  before: "02:00:00"
  weekday:
    - mon
    - wed
    - fri

Valid values for weekday are mon, tue, wed, thu, fri, sat, sun. Note that if only before key is used, the condition will be true from midnight until the specified time. If only after key is used, the condition will be true from the specified time until midnight. Time condition windows can span across the midnight threshold if both after and before keys are used. In the example above, the condition window is from 3pm to 2am.

A better weekday condition could be by using the Workday Binary Sensor.

For the after and before options a time helper (input_datetime entity) or another sensor entity containing a timestamp with the “timestamp” device class, can be used instead.

condition:
  - alias: "Example referencing a time helper"
    condition: time
    after: input_datetime.house_silent_hours_start
    before: input_datetime.house_silent_hours_end

  - alias: "Example referencing another sensor"
    after: sensor.groceries_delivery_time

Please note that the time condition only takes the time into account. If a referenced sensor or helper entity contains a timestamp with a date, the date part is fully ignored.

Trigger condition

The trigger condition can test if an automation was triggered by a certain trigger, identified by the trigger’s id.

condition:
  condition: trigger
  id: event_trigger

For a trigger identified by its index, both a string and integer is allowed:

condition:
  condition: trigger
  id: "0"
condition:
  condition: trigger
  id: 0

It is possible to give a list of triggers:

condition:
  condition: trigger
  id:
    - event_1_trigger
    - event_2_trigger

Zone condition

Zone conditions test if an entity is in a certain zone. For zone automation to work, you need to have set up a device tracker platform that supports reporting GPS coordinates.

condition:
  alias: "Paulus at home"
  condition: zone
  entity_id: device_tracker.paulus
  zone: zone.home

It is also possible to test the condition against multiple entities at once. The condition will pass if all entities are in the specified zone.

condition:
  condition: zone
  entity_id:
    - device_tracker.frenck
    - device_tracker.daphne
  zone: zone.home

Testing if an entity is matching a set of possible zones; The condition will pass if the entity is in one of the zones.

condition:
  condition: zone
  entity_id: device_tracker.paulus
  state:
    - zone.home
    - zone.work

Or, combine multiple entities with multiple zones. In the following example, both entities need to be either in the home or the work zone for the condition to pass.

condition:
  condition: zone
  entity_id:
    - device_tracker.frenck
    - device_tracker.daphne
  state:
    - zone.home
    - zone.work

Examples

condition:
  - condition: numeric_state
    entity_id: sun.sun
    value_template: "{{ state.attributes.elevation }}"
    below: 1
  - condition: state
    entity_id: light.living_room
    state: "off"
  - condition: time
    before: "23:00:00"
    after: "14:00:00"
  - condition: state
    entity_id: script.light_turned_off_5min
    state: "off"

Disabling a condition

Every individual condition can be disabled, without removing it. To do so, add enabled: false to the condition configuration.

This can be useful if you want to temporarily disable a condition, for example, for testing. A disabled condition will behave as if it were removed.

For example:

# This condition will always pass, as it is disabled.
condition:
  enabled: false
  condition: state
  entity_id: sun.sun
  state: "above_horizon"